Players will also be able to purchase a full season or boxed version.
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Initially, RER 2 will be released every week as separate series for download, starting from February 24, 2015. The story, told in Resident Evil Revelations 2, continues the episode of the original Resident Evil Revelations. Video card: NVIDIA® GeForce® 8800 GTS, AMD Radeon HD 3850
And you'll need to do that a lot.OS: Windows® 7, Windows® 8, Windows® 8.1ĬPU: Intel® Core™ 2 Duo E6700, AMD Athlon X2 2.8 GHz And the quick time events are back with a vengeance: You won't just "press X to not die"-no, you'll need to toggle between two buttons rapidly, mash a single button, or time a button press precisely in order to communicate to your character that you'd prefer not to be eaten.
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There are periodic difficulty spikes that will make you want to crack your keyboard in half. Checkpoint placement is frustrating, forcing you to sit through cutscenes every time you play certain fights.
You can vault over some objects but not others, seemingly at random. Headshots are finicky apparently the developers are not aware that a zombie's head is a weak spot, not a bullet sponge. But the tension of being alone with zombies is still gone, replaced by bizarrely frequent situations in which a door, object, or simple puzzle is too heavy or complicated for one person but easily manageable for two.Įven some of the small annoyances are still around. partners are much more competent than they were in RE5, and the interesting new “Agent Hunt” mode lets you play as an enemy in someone else’s campaign. Once again, the entire experience is oriented toward co-op, with the exception of the final campaign, which was designed for single players on consoles (but was soon patched to include optional co-op as well). Whereas clunky controls induce panic in older RE games, they just make an action game annoying.Īnd if you hated the multiplayer focus of Resident Evil 5 and Operation Raccoon City, this latest installment will do you no favors. It's the worst of both worlds: clunky controls paired with shooting-gallery gameplay. Menu navigation is hell, despite the fact that the game places little emphasis on inventory management-and despite the fact that the game doesn't pause. Connecting with a melee attack is a crapshoot. It doesn't do this well, either, thanks mainly to the controls. Instead, it explores different action clichés, shoehorning in vehicle chases, a cover system, and even stealth. It's as if Michael Bay directed a zombie movie.Īnd even when the game changes this formula, it doesn't reach into the franchise's rich tradition to create moments of intense fear. Many of the cutscenes are absurdly action-packed, with a person or vehicle literally dangling over the edge every five seconds in between explosions. You can run and shoot at the same time, there's a dodge ability, puzzles are few and far between, your PDA will tell you exactly what route to take to your destination, and there's adequate ammo. You've probably already heard about all the features of RE6 that completely and utterly destroy the mechanics that created tension in previous entries. I might as well start with the big question: Is Resident Evil 6 even survival horror? The obvious answer is no-if RE4 was an action-inspired take on survival horror, RE6 leaves the genre behind entirely. But the critics did have a point: RE6 is a middle finger to the series' diehard, old school fans, and it fails in some very basic ways. With four separate campaigns stretching twenty-plus hours in total, enjoyable zombie-killing gameplay, and pretty graphics, RE6 has much to recommend it. But now that RE6 has arrived on the PC, it's time to reconsider this hasty reaction. Deal with it.Ĭritics were not pleased, handing out scores in the high 60s and low 70s to this AAA title.
With this game, Capcom sent the world a message: Resident Evil is going to keep going in the direction it’s headed. Instead, the game doubled down on pretty much everything people criticized about its predecessors. Oddly enough, last year’s Resident Evil 6 wasn’t an attempt to return to form. As a result, recent RE games have had to put up with a fair amount of criticism. Dead Space, Alan Wake, and even Gears of War were far more innovative than any Resident Evil game since. Resident Evil 4 may have changed the world of video games, but unfortunately, other franchises made the best use of its ideas.